Welcome to the shores of my portfolio, please enjoy your stay. You may hover your mouse cursor over some images to find out more
Waddle with friends in this whimsical arcade style racing game, collecting ducklings with unique skills and powers to help you gain the advantage. Developed using Unreal Engine 4, This project required me to delve into character design, modelling, animation, texturing, optimization and programming with C++ and UE4's blueprint workflow.
Defend yourself, a stolen spacecraft and its cargo as you are chased down by the military who are trying to stop you from escaping. I developed this VR action game using the OVR toolkit in Unity as part of a solo university design project and was inspired by classic arcade shooters.
Attacknids is a multiplayer exploration and battle royale game where you must navigate the floating islands gathering resources to upgrade your machines or weapons. As you are playing you are dynamically connected to other players on your local network or online to work together or compete. Attacknids was presented in my high school design portfolio and is unfortunately now retired however the portfolio was selected by NZQA to be showcased on their website as an exemplar of excellence for future students to reference and to be a part of the Top Art Exhibition which toured NZ in 2017.
Although I had never intended to publish it, Alma Rainbow Climber was my first completed mobile game and was released for Android and on the Apple App Store in 2014. Over the game's life it saw moderate success and despite no longer being available for download on mobile, it is still available to play online or to download for windows.
A brief snapshot of the other types of projects I have worked on during my Applied Immersive Game Design coursework.
Below are a some smaller projects I have worked on for game jams over the years.